Unqualified Gamers Podcast #107: Final Fantasy Record Keeper

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Unqualified Gamers Podcast #107: Final Fantasy Record Keeper

Post by UnqualifiedGamers » Thu Apr 16, 2015 5:02 pm

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Jon reviews Square-Enix’s latest ports of Final Fantasy IV and Final Fantasy VI, and Cody brings it all back together by reviewing mobile game Final Fantasy Record Keeper. Plus: Cody’s first impressions of Supergiant Games’ 2014 release, Transistor.


Show Notes:
  • Jon gives a quick recap of the inner circles of hell from Dante’s “The Inferno”
  • Cody explains the significance of the number 107 from his childhood
  • Jon’s kid is still sick all the time always, because apparently kids can run ridiculous fevers and then be perfectly fine at random
  • Jon had the most beautiful weekend he could basically ever remember in Minnesota, because Weather
  • Cody recaps his birthday weekend, which was full of less fanfare than he’d anticipated, and also full of far more church than he’d anticipated
  • Cody explains how he and his girlfriend kept themselves entertained during the longest Catholic Mass he has ever attended
  • Cody started playing Transistor, but didn’t get very far because he’s busy selling things
  • Transistor is the kind of game that makes you think about video games as art, according to Cody
  • Cody explains the ability system in Transistor, which allows for a ridiculous amount of customization
  • Jon insists that he’s going to play Transistor this weekend, after months of anticipation
  • Cody explains the very deep storyline to Captain Toad’s Treasure Tracker
  • Cody got a third-party Gamecube controller adapter so he can play Super Smash Bros for WiiU with a Gamecube controller, and he says it works great!

    Minor complaint about how it would have been nice to have a story mode in the newest Smash Bros game, but it's still fun

[*]Jon gives an update on his progress in Final Fantasy IV, which he's playing on Steam, and Final Fantasy VI, which he's playing on his iPad
  • Jon explains how he broke Final Fantasy IV using augments, primarily Counter and Kick
  • Even with broken augments, the final dungeon of Final Fantasy IV is still stupidly hard... but the Bahamut Cave is not

[*]Jon explains the difference between "old school" classic NES and SNES JRPGs, especially the difference in the purpose of battles in the games
  • It's hard to "enjoy" playing Final Fantasy IV from the standpoint of modern gaming, but it's still an amazing trip down memory lane and totally worth it for the feels

[*]Cody and Jon discuss Edge, the ninja who is no longer as horribly awful when he joins your party in the new version of the game

[*]Jon has a freakish memory when it comes to the exact number of hit points he had when he joined your party in the original game

[*]Jon discusses the new "art" "style" of Final Fantasy VI on the iPad, and why he is basically disgusted by the changes they made
  • "It plays like an SNES-style RPG, but on an iPad."
  • Jon doesn't understand why developers make stupid decisions when it comes to making joysticks appear in games on tablets and other touch-screen devices
  • The controls in combat are super-intuitive, but on the main map...

[*]Jon is not pleased with the amount of time Square-Enix is investing into their game remakes, especially the Final Fantasy VI iPad app, which crashes constantly and basically ruins the entire experience for him

[*]Jon claims that Square-Enix's "golden" era was during the days of the original Sony Playstation, while Cody would argue that the SNES era perhaps holds the most nostalgia for him

[*]Cody has been playing mobile game Final Fantasy Record Keeper (Android, iOS), which is in every way better than the atrocity he reviewed in Episode #019: Dishonored, Final Fantasy Airborne Brigade, and Free-to-Play Games

[*]Cody explains how Final Fantasy Record Keeper does not play like a mobile game, but plays like a Final Fantasy game
  • The game is divided up into "realms," represented by galleries of paintings, which you enter to play through historic moments from the Final Fantasy series
  • Cody explains the battle system within each realm or chapter, how the combat system works, how parties and commands work
  • The payment system partially relies on "stamina," which limits how much of the game you can play before having to wait to play more
  • Enemies drop treasures, potions, or orbs, and Cody explains what they all do and how they tie into the ability and equipment creation and upgrade system
  • Shards! Orbs! Mythril! Katanas! Learn about ALL THE THINGS
  • Realms in the game currently limited, but supposedly they're adding more soon, so stay tuned
  • Elite Dungeons, Daily Dungeons, and grinding, and why everything about all of these things is awesome
  • Cody suddenly entices Jon by explaining the combat reward system, and incentives to win each battle as efficiently as possible in order to get a higher ranking to earn more rewards
  • The game also rewards you for Final Fantasy knowledge, as Cody uses Cagnazzo's elemental weaknesses as an example
  • Cody raves about the music and why it's awesome
  • Cody explains why he hasn't spent money on the game's microtransactions... YET

[*]Jon announces that Hearthstone is now available for Android and iOS phones
[*]Cody plugs the latest episodes of fellow GonnaGeek Podcast Network shows: All Things Good And Nerdy Podcast 154 - That Sounds Like A Dirty Sexual Act and GonnaGeek.com Podcast Episode #090 - A Heated Podcast

[*]Cody plugs the Unqualified Gamers YouTube Channel and previews next week's episode

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